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The computer then calculates the targeted position based on the monitor's horizontal refresh rate (the fixed amount of time it takes the beam to get from the left to right side of the screen).
Either the computer provides a time base for the horizontal refresh rate through the controller's connector (as in the Super Scope), or the gun reads the composite video signal through a T-connector on the A/V cable (as in the Gun Con 2).
The first light guns appeared in the 1930s, following the development of light-sensing vacuum tubes.
The "light gun" is named because it uses light as its method of detecting where on screen the user is targeting.Light guns are very popular in arcade games, but had not caught on as well in the home video game console market until after the Nintendo Entertainment System (NES), Sega Master System (SMS), Mega Drive/Genesis, Super Nintendo Entertainment System (SNES) systems and Atari XEGS.Many home 'Pong' systems of the 1970s included a pistol or gun for shooting simple targets on screen.Nintendo's NES Zapper for the NES is the most popular example of the light gun, and Duck Hunt its most popular game.Traditional light guns cannot be used on the newer LCD and plasma screens, and have problems with projection screens.